Blog Archives

Character Sculpt

 

Posted in Character, Digital Artwork, Work in progress, Zbrush

Zbrush Character Scuplt.

After some time away, on vacations and Diving back into more MMO’s I’m back working on some new projects. A WIP character model I’m currently sculpting, Original concept from Namgwon Lee. for a Korean Challenge This is basic block in

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Posted in Character, Sculpture, Work in progress, Zbrush

New Character Gidget

My new character, Gidget. Made mostly to practice animation, This is a quick render and no fancy shaders yet.  

Posted in 3DS Max, Character, Learning, Rigging, Work in progress

New Game Project, Early Teaser

Working on a new VR Video game, Early Teaser Image

Posted in Character, Sculpture, Uncategorized, Work in progress, Zbrush

Another Zbrush Face

Still practicing Zbrush. this is newest attempt on a female face

Posted in Character, Learning, Sculpture, Work in progress, Zbrush

Zbrush Bust

Posted in Daily Sketch, Sculpture, Work in progress, Zbrush

Finishing up Body Rig

Finishing up Muerta Body Rig. next is the face rig. gonna try bones, never did them before. first image is with bones, controls, and helpers second image is just mesh and controls    

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Posted in 3DS Max, Character, Rigging, Work in progress

Worked on Body

Looking more and more like the Drawing, i’m going for someone with powdered skin, so she isn’t really albino, but its some weird tribal thing. started on the fur and ¬†Armor. Fixed the face so she looked less joker.

Posted in 3DS Max, Sculpture, Work in progress, Zbrush

Added Armor and really got into subtools

So this was the first time i worked with Sub-tools and polysets, I really Enjoy them. gonna make my workflow a lot nicer. next is the detail level.

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Posted in Sculpture, Work in progress, Zbrush

Started Body

Started the Body, however did not go into tons of detail because most of this will be covered up with clothing and armor. used Dynamesh for everything. Trying to figure out what is next in the Zbrush pipeline.

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Posted in Sculpture, Work in progress, Zbrush