After some time away, on vacations and Diving back into more MMO’s I’m back working on some new projects. A WIP character model I’m currently sculpting, Original concept from Namgwon Lee. for a Korean Challenge This is basic block in…
My new character, Gidget. Made mostly to practice animation, This is a quick render and no fancy shaders yet.
Working on a new VR Video game, Early Teaser Image
Still practicing Zbrush. this is newest attempt on a female face
Finishing up Muerta Body Rig. next is the face rig. gonna try bones, never did them before. first image is with bones, controls, and helpers second image is just mesh and controls
Looking more and more like the Drawing, i’m going for someone with powdered skin, so she isn’t really albino, but its some weird tribal thing. started on the fur and Armor. Fixed the face so she looked less joker.
So this was the first time i worked with Sub-tools and polysets, I really Enjoy them. gonna make my workflow a lot nicer. next is the detail level.
Started the Body, however did not go into tons of detail because most of this will be covered up with clothing and armor. used Dynamesh for everything. Trying to figure out what is next in the Zbrush pipeline.