This is my newest Character Sculpt. Based on the Concept artwork by Xavier Ramonède
I Finally got around to messing around with Substance painter here are some renders.
end poly count is 6100, part of me wanted to shave off the back of the Eye/Eye Socket Geometry. Sadly I don’t think it would get me to an Even 6k.
Quite happy with this Character
Close Up of The Sorceress
Turn around of the Zbrush
Beauty Render of Just the Face
After some time away, on vacations and Diving back into more MMO’s I’m back working on some new projects.
A WIP character model I’m currently sculpting, Original concept from Namgwon Lee. for a Korean Challenge
This is basic block in of shapes, and materials. now to go back and clean up all items. then onto Retopo.
So now I fully use my free time on Monday’s to practice 2D artwork, mainly right now working through Mattesi’s Force book
I found a new resource, The Croquis Cafe, on YouTube, which makes a 20 min videos that mimics a figure drawing class in college.
Here are the results.
First all of the Quick Sketches during the video, ranging from 1 min to 5.
I am also completely rethinking The way I color my fast sketches, as I’ve been trying to find a way to get nice smooth result that I can produce after spending a ton of time blending.
Learned about Tone sheets, so i figured I would give them a shot. here are 2 Character Portrait
I really like the emotion I put into the characters, I think the female works better but the Hair on the male was a ton of fun. looking at it now I feel like i over did the tone on the male, and wish there was more definition on his Eyes.