One Year later…

So its been some time. I use to update this on a regular basis however with an increase uses of Instagram ( Which you can find me at and life changes I will do a major Art dump of everything i’ve done in the last year worth posting. If I miss Something I’ll post it up later.

So first up I have moved on from USTN, or better said it moved out without me, or anyone else for that matter.

It closed its door and now I work for Globus Medical. Animating Medical procedures and Rendering photos

This Year I tried to focus on pinups and comic looking drawings

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The Gentleman

A gentlemen. Speed Sculpt Bust

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Been A while

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A cola for Gil

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Character Sculpt


Posted in Character, Digital Artwork, Work in progress, Zbrush

Boss Character Zbrush Sculpt

This is my newest Character Sculpt. Based on the Concept artwork by Xavier Ramonède

I Finally got around to messing around with Substance painter here are some renders.

end poly count is 6100, part of me wanted to shave off the back of the Eye/Eye Socket Geometry. Sadly I don’t think it would get me to an Even 6k.

Quite happy with this Character

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More pics of the Sorceress

Beauty Render For Print


Close Up of The Sorceress 



Turn around of the Zbrush

Beauty Render of Just the Face

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The Vessel

Another Quick Sculpt. based on the Concept by Dhenzel Dbeng

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Zbrush Character Scuplt.

After some time away, on vacations and Diving back into more MMO’s I’m back working on some new projects.

A WIP character model I’m currently sculpting, Original concept from Namgwon Lee. for a Korean Challenge

This is basic block in of shapes, and materials. now to go back and clean up all  items. then onto Retopo.

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Posted in Character, Sculpture, Work in progress, Zbrush